Play Aethar!
Home
Building for Aethar
The Forums
Kingdoms
Clans
Immortals
Maps
Help
Vote for Aethar!

Chapter 10 - Modifiers

This discusses modifiers on weapons and equipment and toexplain what a good modifier is from one you want to avoid.

SAVES - These modifiers make you more or less susceptible tocertain types of attacks. The more negative the number, thebetter save you have against the attack it saves on. The types ofsaves are poison, wands, spells, paralysis, petrification,breath, and staves.

STATS - These modifiers add to or subtract from your naturalstatistics. The available stats are str, wis, int, dex, con, chaand lck.

HP - These are modifiers that increase or decrease yourhitpoints. The more they add, the better the modifier.

MANA - These are modifiers that increase or decrease yourmana. The more they add, the better the modifier.

MOVE - These are modifiers that increase or decrease yourmovement points. The higher the number, the better the modifier.

AC - This is your armor class, the idea is to lower your AC asmuch as you can. The AC of a piece of equipment or weapon islisted in up to two places. The first place looks like: Armorclass is 20. This is seen at the top of the other modifiers. Thelarger the number here, the better AC it gives you. The otherplace looks like: Affects armor class by -5. Here the morenegative the number is, the lower it makes your total AC.*>*> Type: "look aclist" for an Armor Classtable.

AFFECTED_BY - These modifiers cast a spell on you when youwear them. You remain affected by the spell while you wear theequipment. If you are affected by the same spells before you wearthe equipment, or have 'dispel magic' cast on you after you arewearing the equipment, you must remove and rewear the equipmentto get the affects of the spell again.

RESISTANT - This affect gives you an extra protection againstthe spell or damage type. This does not prevent you taking damagefrom that damage type or spell, but may reduce the affect it hason you.

IMMUNE - This affect is very rare because it prevents you fromtaking any damage from a spell or damage type completely. Thereare very few items loaded in the game with immunities. Notify animmortal if you find "normal" equipment with immunitiesadded.

SUSCEPTIBLE - This affect makes you more vulnerable to thespell or damage type. This means that when a certain spell orweapon type is used against you, you may take more damage thennormal.

HIT - These modifiers raise or lower your hit roll, the higherthe number, the better the modifier.

DAM - These modifiers raise or lower your dam roll, the higherthe number, the better the modifier.

PROGS - There are now many items in the game that useprograms. Some of those affect who can wear the item depending ontheir class, alignment, guild, clan, race, level, and evengender. Most of these programs are discovered by trying on theequipment or by asking other players. A program does not show upwith the identify spell. Some of these programs can be down-rightmean, this includes slaying you upon wear, casting curses on you,or even forcing you do drop the item and sac it. So, as you findnew things, ask around to others who have traveled there beforeyou for an insight into the equipment you will win in yourbattles.



© 2005, Lands of Aethar.