Chapter 7 - Movement
Movement is very important because it covers going from oneroom to another as well as one place in Aethar to another. Thereare various things that affect your movement. This will coveryour movement choices and some of the things that affect yourmovement. Movement is even the act of not moving, like sleep. The basic moves are directions, n, e, s, w, d, and u, as well asne, nw, se, and sw. Also a new exit type "Somewhere",where you type a word or "leave" word to use.
STAND - This command allows you to stand up so you can move.
REST - This stops movement and allows you a slighty fasterregeneration of hp, mana and movement points than standing. Youmust stand to stop resting.
SIT - This stops movement and allows you a slighty fasterregeneration of hp, mana and movement points than resting. Youmust stand to stop sitting.
SLEEP - When sleeping you can not receive tells or seeanything that is going on in the room you are occupying. This isthe best position for hp, mana and movement point recovery. Youmust wake to stop sleeping.
WAKE - This commands will stop you from sleeping, sitting orresting. Once you wake, you can move.
SCRY - This is a spell that allows you to look inside anadjoining room. With spell allows you to see the room as if youwere standing in it.
SCAN - This is a skill that allows you to look inside anadjoining room. This does not give as much information as scry.
EXIT - This is not an actual movement, but very helpful forgetting an idea of what the rooms next to you are. Type"exits" to use.
WHERE - This command lets you see other people in your area ora mob. To use type "where" or "where name".
FLOAT - A spell similar to fly. It is like a levitation spell.
CLIMB - Needed to use certain exit types. It is usedautomatically.
TRACK - Used to track mobiles or players within an area.
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